Monday, 28 February 2011

Lighting

In our next tutorial we covered lighting which helped us learn the basics for lighting our models. The two main light techniques we learnt where target light, omni lights. The target light is used to light a particular target from a set area, causeing shadows and beams of light. The omni light is seen to have more of a lightbulb effect which will light a set area all around of it. The lightsource effects the objects on the viewport to an exstent but then really shows its powerful effects once rendered.

The pumpkin in multiple viewports.

The pumpkin in one viewport, before rendering.

The pumpkin in the same viewport as above, after rendering.

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