Monday, 28 February 2011

G36 Model

The first model i tried to design was made around a month ago and based on the G36 automatic machine gun from the intro clip to the film. I started designing this by creating individual sections inside of Adobe Illistrator including the barrel, ammunition clip and stock.

These shapes are a few of the shapes i used to create the gun. I traced each one seperatly and then imported them into Maz Studios. To ensured this worked i drew a small, quick demo gun inside of Illistrator to see how the technique worked.

The bullet was also created inside of Illistrator by using a small outline drawing of half a bullet, from tip to butt. This gave me the easy option of using lathe modification inside of Max Studios.

After importing all of the splines the next step was to extrude them and put them into place. This took some effort as some splines would have trouble recognising where to have gaps and where to place faces.

After extruding most of the splines I found that I could create better looking objects inside of Max Studio for splines like the handel and nozzel. This was done by creating cylinders and tubes and then resizing, beveling and extruding different faces, vertex and sides. At this stage the bullet was also created using the lathe tool to use one side of an image and rotate it around a point to crate a 3D shape.

The gun's ammunition clip was then created and a front see through cover was added for a most custom cosmetic look. This was done by reducing the poly's alpha by half. The bullet was then copied and a line of bullets was fitted inside of the ammunition poly, with one remaining outside of the gun.

The next step was to go around the gun and edit the splines to make the gun look more relistic, mostly involving the trigger. This proved to be difficult at the time however as being my first model I was less comftable with the tools in Max Studios and had more trouble editing poly's. This took a lot of time and proved to be difficult with the tools i had learn't at the time. The model was however easier then my next and a lot of the shapes and sides where straight edges which ment that the model still looked moderatly how it was suppose to. Hopefully with more time I can improve or redesign the gun before animating, using the tools I now know.

After the gun was put together i began to add textures to the gun and bullet. The bullewt had a golden/brown texture which made it look more rustic and releastic, while the gun had both a black carbon texture and silver metal look to the nozzel and other parts. I did this by diffusing the texture materials and using seperate materials for the different splines.

The gun was completed and the bullet model imported into the same Max Studios file. The bullets are a key part to the model as i hope to be able to use them in more detail in the animation. The gun looks ok but could still use work however the second model has set me back quiet a bit in time and any improvement to the gun will have to be made later, before the animation stage.


Images used to create model.

Mock up design to help understand technical process.

Bullet design inside Illistrator

Some of the splines lined up.

Bullet with wire frame.

Ammunition clip with bullets inside.

Edits made to the gun including the gun barrels air holes.

The finished Gun.

Finished model and rendition of the bullet.

Finished rendition of the Gun.

No comments:

Post a Comment