Friday, 4 March 2011

James Bond Model

The third model i created was a rendition of James Bond. At this point I ha used up most of my time creating the Aston Martin and so set out to create a basic model with some detail, which could be improved upon as needed. I feel I accomplished alot more then i set out to achive and am happy with the final basic model. The only thing needed to be edited with it is the facial features need to be created.

I started by creating a block outline using one box and then creating more polygones from it, much in the same way i created the Aston. This took a relitivly small amount of time as the body didnt need to be detailed at this point.

First Wireframe pospective of model.

After doing this I decided to use a different technique which would make the model a lot more symetrical. Therefore I cut off half of the models body, and made the detailed alterations to only one half. This then ment that I could mirror the model, flip it and then add it using the Boolean tool. After doing this and creating one object I just needed to wield the 2 halfs together to create one body model.

One half of the model.

The 2 seperate halves of the model after using Boolean to join them, but before i started wielding.

The body after the Boolean tool was used and wielding was complete.

I then added a meshSmooth and turboSmooth effect to my model which then created a much smooth, realistic body shape for my model. This was key to creating a set of cloths for the model that would fit well. To create the cloths I used the garment marker tool which effectivly uses a set of vertexs and seams to join the two together, creating 3D polygons. This took time to understand but created some very realistic clothing for the character model and could be used in many other useful ways.

The model with meshSmooth and turboSmooth in effect.

Using the garment tool and adding seams onto the model.

Using the garment tool and adding seams onto the model.

The option section of the cloth tool, choosing what material and how the material will wrap.

The option section of the cloth tool, choosing which object to collide with, in this case the character model. This makes the 2 parts conect around the model.

The model with both shirt and trouser cloths designed and resized to fit correctly.

After this I then went on to creating the shoes and face for the character. The shoes took little time and the face started off as half a face. The face was created by using a box 6x6 and then moving vertexs to create detail. I created a basic shape for the face and then saved this as a seperate model. The face was then mirrored, rotated and joined to the otherside using the boolean tool. Once this was created i used the turboSmooth tool to smooth out the lines creating a very basic head shape with little detail. I did this for 2 reasons, the first oviasly being the time restrictions, but secondly being that im not sure whether the head will ever face frontways in the animation, and therefore detail might not be needed on the model.

The first half of the head.

The 2 halfs being joined together.

The final render.

The final model does still need work to be done on it, mostly being detail and reshaping to the head, although im still very happy with the way the cloths look on the model and the basic model shape. Im also happy with the tools that i have learnt as I learnt even more tools then when creating the Aston Martin and feel I could create more and more detailed models the more I Progress.

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