Today we looked at working on Mapping and texturing a leaf in high detail. The leaf took quiet a short time to prepare in photoshop and then create a black and white outline of it took a while to understand. Once this was complete we imported it into maxStudios as a material and then used it's vertex to create a 3D model. This took less time then i had expected as a few days before I have been exsperimenting with the same tools as well as caging objects for my Aston Martin design.
This has helped me improve my skills although it has also made me think more about our time restrictions and how practicle creating an Aston Martin is.
The first leaf image.
The leaf outline.
The final leaf design in the workshop.
The final rendered leaf.
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