This week we worked on using free and target cameras which will be highly used while animating. These give the user a speific viewport which is more resistante to being altered then a perspective viewport. We learnt how to place and modify the cameras as well as how to change there zoom magnification and render effects, such as motion blur and depth of field. These both add to the realism of the models and could prove to look great while using lights.
My first camera angle used the depth of field tool and used a 50mm zoom.
My second camera angle was lower, used a 200mm camera lense and again used the depth of field tool. In this image you can see the curve of the sphere begins to blur when it overlaps with the tea pot, which in this shot the the key target.
For the last shot i used metal materials and a reflective plane to see what effect it had on the camera shot. You can see that the closer object is a little out of focus and shadowed. This is because the depth of field tool finds its target, in this case the cylinder at the back and focuses on that object, leaving all others around it to lose focus the further they are from the target object.
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